From Prompt to Performance
Mozark7 days left
Prize pool
Not announced
Organized by
Fr. Conceicao Rodrigues College of Engineering (FRCRCE), Bandra
GLITCHED – Competitive Debugging Event GLITCHED is a focused, multi-round competitive debugging event designed to test diagnostic speed, systems thinking, and practical fixability under time pressure. Organized by the Game Developers Association (GDA) CRCE. Guidelines: Team Size: Upto 3 members per team (the team members must be from the same year, branch, and division). Eligibility: ONLY CRCE STUDENTS ARE ALLOWED. Inter-college Team Members: NOT Allowed. Number of Rounds & Problem Statements: Round 1 (Qualification – Online Platform): Pseudo-code debugging involving multiple problem statements, game visuals, and pseudo-code. Round 2 (Game Debugging): Project/game files containing functional bugs to locate and fix. Final Round (Finals Challenge): A complex final project containing interconnected systems and cascading bugs. Duration & Structure: 2 Days of competitive debugging (Day 1: Qualification Rounds 1 & 2; Day 2: Finals). Elimination Flow: All registered teams → Round 1 (50% qualify) → Round 2 (6–8 teams or 30% qualify) → Final Challenge (1 Winner & 1 Runner-up, 1 FE Winner). Special Provision for First-Year Students: Since first-year students have examinations, their Round 1 will be held at 12:00 PM. First-year teams will not have a Round 2. Teams that qualify from Round 1 will directly advance to the third and final round (Finals Challenge). R…
GLITCHED – Competitive Debugging Event GLITCHED is a focused, multi-round competitive debugging event designed to test diagnostic speed, systems thinking, and practical fixability under time pressure. Organized by the Game Developers Association (GDA) CRCE. Guidelines: Team Size: Upto 3 members per team (the team members must be from the same year, branch, and division). Eligibility: ONLY CRCE STUDENTS ARE ALLOWED. Inter-college Team Members: NOT Allowed. Number of Rounds & Problem Statements: Round 1 (Qualification – Online Platform): Pseudo-code debugging involving multiple problem statements, game visuals, and pseudo-code. Round 2 (Game Debugging): Project/game files containing functional bugs to locate and fix. Final Round (Finals Challenge): A complex final project containing interconnected systems and cascading bugs. Duration & Structure: 2 Days of competitive debugging (Day 1: Qualification Rounds 1 & 2; Day 2: Finals). Elimination Flow: All registered teams → Round 1 (50% qualify) → Round 2 (6–8 teams or 30% qualify) → Final Challenge (1 Winner & 1 Runner-up, 1 FE Winner). Special Provision for First-Year Students: Since first-year students have examinations, their Round 1 will be held at 12:00 PM. First-year teams will not have a Round 2. Teams that qualify from Round 1 will directly advance to the third and final round (Finals Challenge). R…
What this event is looking for. Tap a track to see every hackathon tagged with it.
Registration closes
Tue, 27 October 2026
Registration closed
Hacking begins
Fri, 30 October 2026
Submissions close
Fri, 30 October 2026
Total prize pool
₹3K
₹3,000 total
Who can enter
Students · B.Tech · passout 2027–2030
Team size
2–3 members per team
Fr. Conceicao Rodrigues College of Engineering (FRCRCE), Bandra
College
Mozark7 days left
Prize pool
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International Institute of Information Technology (IIIT), Bangalore4 days left
Prize pool
₹15K
Hackers Unity3 days left
Prize pool
Not announced